Bleach: Realm of the Broken Blade

A forum-based original AU Bleach RP.

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    Yoshikazu Nakahara [WIP]

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    Tsubine
    Better Red than Dead

    Posts : 708
    Join date : 2015-02-12
    Age : 23

    Yoshikazu Nakahara [WIP]

    Post by Tsubine on Mon Jul 13, 2015 8:38 pm

    Shinigami Template

    Basic Information

    Name: Yoshikazu Toshizō Nakahara
    Nicknames: (Optional)
    Appearance Age: (How old do they look?)
    True Age: 480
    Gender: Male
    Height: 5'10
    Weight: 170lbs
    Appearance: (A picture will suffice here, otherwise a paragraph on their overall appearance and another on their clothing)

    Character Information

    Personality:
    Yoshikazu is someone who puts his faith in others a lot. Some, especially his advisors, say he does so too much. He agrees, but says "I always worry that if I don't put faith in them, no one will." He doesn't

    Yoshikazu is someone who believes in peace, but also knows that it is not a dream this generation can achieve.

    Yoshikazu's biggest mistake was forcing Mariko and her daughter, Setsuna, out of the Nakahara. He regrets it to each day, but has done what he could to help Setsuna out in life.
    Character Background: (Three paragraphs or 15 sentences minimum)

    Racial Abilities

    Unreleased Abilities:
    Hohō: Yoshikazu is a master of Hohō. He may not be a master of shunpo, but he is a master of Hohō. The Nakahara style of using Hohō is using Hohō with the entire body. It requires intense focus to learn, but it does not require the same focus to use. As the current head of the Nakahara, Yoshikazu is able to do things such as walk on walls, ceilings, and even upside-down on thin air. This is because he is using Hohō not just with his feet, but with the rest of his body. So long as he is not caught completely unprepared, Yoshikazu can catch himself midair and not be thrown.

    Kihei no Hōhō: (騎兵の方法; lit. Way of the Cavalry) Kihei no Hōhō is Setsuna's style of using Hohō to her advantage. It was taught to her by someone who was actually part of the Nakahara family, as it is their own personal style of Hohō. Setsuna did not know this, or else she would not have accepted. Kihei no Hōhō is best used with a spear or other polearm. Sometimes swords such as a standard European longsword or a Chinese jian could be used with it. Currently, Setsuna only knows the first two stances of Kihei no Hōhō.

    • Daiichi Kamae—Gekireki: (第一構え—撃靂; lit. First Stance—Attacking Lightning ) The first stance of Kihei no Hōhō puts a lot of force into a single frontal charge. It involves using shunpo twice in quick succession, using one foot for each. It is tricky to get down timing-wise, and even worse, it puts the user at a disadvantage if it misses.
    • Daini Kamae—Tsuikyū Ikazuchi: (第二構え—追求雷; lit. First Stance—Pursuing Thunder )  The second stance is designed to be a follow-up to Gekireki. It uses the same principle of Gekireki, the double usage of shunpo, to propel the user backwards after a lunge.
    • Daisan Kamae—Idō-fū: (第三構え—移動風; lit. Third Stance—Shifting Winds)  
    • Daishi Kamae—Shinsui Keiro: (第四構え—浸水経路; lit. Fourth Stance—Flooded Path)  
    • Daigo Kamae—Doshaburi: (第五構え—土砂降り; lit. Fifth Stance—Cloudburst)  
    • Kansei Kamae—Daikonran: (完成構え—大混乱; lit. Perfected Stance—Maelstrom)  

    Zanjutsu:
    Ōkurai: (区々瀬; lit. Divergent Rapids) Ōkurai can be compared to the technique known as Shunko. However, whereas Shunko combines Hakuda and Kidō, Ōkurai uses the other two of the Zankensoki—Zanjutsu and Hohō. It requires the Nakahara style's Hohō. Effectively, it allows Zanjutsu to be used with a variant of Shunpo. This allows the user to draw their sword faster than a normal eye can follow. To be able to dodge a strike from Ōkurai, the opponent's agility must be equal to or greater than the user's Zanjutsu OR Hohō, whichever is lower.Yoshikazu rarely uses Ōkurai, as he feels it is something to be saved until other options have been exhausted.
    Kidō:
    Kaidō:
    Hakuda:
    Shingan: (心眼; lit. Mind's Eye) Shingan can almost be called a limited vision into the future. Yoshikazu can not see events, people, or anything of that manner. Instead, he can see 'potential.' As in, he can actually discern if someone has latent abilities and strengths not present in normal Shinigami. Even before he had it perfected to how it is now, Yoshikazu was accurately able to determine Shinigami who had the innate capabilities to become a Captain. Now, this does not mean that if Yoshikazu does not see the potential in someone, that they can not become a Captain. That just means that they don't have something latent inside of them—such as a strong bloodline—that would be a major factor in determining that they would be that strong. This means that someone can work their way up with sheer physical effort, and Yoshikazu would never be able to see that. He can also see 'discord,' allowing him to see if a Shinigami will have a major crisis of the soul. He does not know when or where such an event will happen, but he would know that it would happen.
    Other Weapons: (What type of weapons does your character carry other than their Zanpakutō?)

    Zanpakutō

    Zanpakutō Spirit Appearance: (A picture or five sentences)
    Zanpakutō Spirit's World: (A picture or five sentences)
    Zanpakutō: (What does your Zanpakutō look like?)
    Zanpakutō Release Phrase: Cleanse

    Shikai

    Shikai Name: Masayume (真夢 lit. True Illusion)
    Shikai Appearance: Masayume becomes a katana-hilted sword with a nodachi's blade. It is an unwieldy weapon, but it weighs nothing to Yoshikazu. He can wield it with no problems whatsoever.

    Shikai Abilities: Yoshikazu can keep Masayume released for fifteen posts.
    Heiwa no Gensō: (平和の幻想 ; lit. Illusion of Peace) Heiwa no Gensō is Masayume's only ability. When it is released, all that hear the whispers of his Zanpakutō are affected. The whispers can only travel 100 yards from Yoshikazu. Once the whispers have affected someone, their attacks appear to do no damage. They DO damage, but they are shown as not doing damage to their senses. It can affect up to three people at one time without it subtracting from the total number of posts Masayume can be kept up. Once it has affected more than 3 people, each additional person requires 2 posts. Yoshikazu can not control who is affected by Masayume's ability. The illusion fades once Masayume is sealed.

    Bankai

    Bankai Name: Fumetsu Genjitsu (不滅現実; lit. Indestructable Reality)
    Bankai Appearance: Fumetsu Genjitsu retains Masayume's basic shape. However, Fumetsu Genjitsu no longer has a blade. It is dull.
    Bankai Abilities: Yoshikazu can keep Fumetsu Genjitsu up for ten posts.
    Fukashin: (不可侵; lit. Inviolability) When struck by Yoshikazu, whether by Fumetsu Genjitsu or his body, the opponent becomes unable to harm anything for one post plus one post for however many times they were stuck. The ability does stack with itself, although it only adds per hit if the opponent is struck while already affected with Fukashin. Now, being unable to harm anything actually means a lot. They can not harm people, for one, but they also can't harm the environment. This means that they can't break a door down, for example. They are forced to run or surrender. If Yoshikazu is forced out of Bankai before the timer expires on how long they can not harm someone, the ability continues for half as long as initially required to a minimum of one post.

    Seiiki: (聖域; lit. Sanctuary) Seiiki allows Yoshikazu to halt all harm within a 50-yard radius of himself. Those inside can not harm, nor can they leave. This is extending Fukashin's ability to multiple people at once, and it also affects allies. This can only be kept up for 2 posts, and it can only be used before Yoshikazu has used more than 5 posts of his Bankai.

      Current date/time is Wed Sep 20, 2017 9:38 am