Bleach: Realm of the Broken Blade

A forum-based original AU Bleach RP.


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    Yoshine Saika [WIP]


    Posts : 170
    Join date : 2015-02-12

    Yoshine Saika [WIP] Empty Yoshine Saika [WIP]

    Post by Snopy on Sun Mar 22, 2015 1:33 pm

    Arrancar Template

    Basic Information

    Name:  Yoshine Saika
    Nicknames: (Optional)
    Appearance Age: (How old do they look?)
    True Age: 892
    Gender: Female
    Appearance: (A picture will suffice here, otherwise a paragraph on their overall appearance and another on their clothing)

    Character Information

    Personality: Yoshine is, first and foremost, a mother.  Not an Arrancar, not a warrior, a mother.  She's had several kids, and she has deeply loved each and every one of them.  Her children come first, period.  Anyone who thinks otherwise is fooling themselves.  She'd commit murder if it meant her children were safe.  Quite frankly she probably has.  She has motherly instinct as strong as it could be.  She knows her children, she can tell when they're hurt.  She can tell when they're upset.  She can practically read them like a book.  This is because they are her children.  She created them, she raised them (essentially) by herself.  The only one that might hold some surprises is her son, and that is because she hasn't seen him in over 100 years.  If one of her children says "I'll be back around 9", and they aren't back around nine, she will start to worry.  They're all grown up so she won't flip out on them unless they are particularly inconsiderate, but it won't stop her from worrying.  Most importantly of all though, she'll always be there for them.  If they need someone to talk to, she will be there.  If they need her help, she will help them.  She could have helped bury the body and she'd still say they were innocent, though she'd do some of the most hardcore scolding and punishment the world has ever seen to them to make sure they don't repeat it, and after she's done with them, they WOULDN'T repeat it.  She lets her children walk their own path, merely aiding them in standing back up after they fall.

    Yoshine would make a good housewife if it wasn't for the fact she has a job.  She is very good at keeping the house tidy and neat.  She cooks, she cleans, she does the laundry, and she keeps the house in working order.  of course, she is most certainly not a house wife.  She has a life, she supports herself as she always has.  She works as a nurse in a hospital, she goes out with her friends quite regularly, and she does and spends what she wants to.  That's because everything is hers, all the money she has she earned.  There is no one to "clear" it with.  She's actually quite a different person at home than when she is out and about.  She acts as a loving mother at home, a hard worker (albeit a slightly sarcastic one) at work, and a fun loving lighthearted woman when she is out enjoying herself.  Of course there is another aspect of her that leaks out whenever a situation gets serious, a badass.

    When she is at work she works hard and gets the job done.  She doesn't have much of an "idiot" tolerance though, especially since she works at a hospital.  Someone taking care of, or operating on, the sick needs to be intelligent.  The results she gets when she works are phenomenal.  She tends to be the best nurse at any hospital, no matter which one she gets transferred to.  Yoshine can be a bit prideful though, so she doesn't hold her tongue no matter who is around at work.  When someone suggests something downright stupid (such as prescribing medicine the patient doesn't even need, or even prescribing a placebo when they actually need real medicine), she doesn't just point it out, she does so sarcastically.  It doesn't matter if it's her supervisor or her boss, she doesn't care.  They are there to take care of people, to not do so properly for any reason is wrong.  They can't fire her though.  Well they can, it'd just be a dumb idea.  Any worker who gives a damned about people loves her, and patients love her because she does give a damn.  Top it off with her being the most effective worker at any hospital, her supervisors just have to put up with her.  They could fire her, but then their boss would probably kick their ass for firing their best nurse.  Of course that's not to say she's completely immune, she will be sarcastic with just about anyone.  There are people whom if they can find an excuse to make her life harder, they will.  She has job security, doesn't mean they can't make that job incredibly hard.

    When with her friends, despite her background, she is actually like a perfectly normal woman.  Sometimes the topics might be strange, since she is an Arrancar and there will be people who are aware of what she is.  But point is she can have fun like anyone else.  She likes to go out for a drink or two, she'll bitch about work when something stupid happened or she's had a bad day.  That's not to say she doesn't do interesting things on during her downtime, the point is she is still a person, and while life kicked the crap out of her long ago she doesn't let it keep her down.  She laughs, she cries, she has a sense of humor.  She isn't the best at telling jokes (actually actual jokes she's pretty bad at, her trying to tell a joke is funny for all the wrong reasons), but she understands jokes and can see the humor in things.  She is "human" in the metaphorical sense.

    Of course, when things get serious, things change.  It's the reason that save for what happened to Snopy, no one has come to seriously harm her children.  It's why she is one of the best nurses in the city.  It's the reason she even made it to Vasto Lorde.  When things get serious, she becomes incredibly dangerous and determined.  When things get serious, she puts her all into the situation until it resolves.  It doesn't want to resolve, she'll MAKE it resolve.  One of her children is in danger but it's across the city and there is no way to make it in time?  She uses every possible mean to get to the other end of the city as fast as possible.  A patient undergoes heart and lung failure, and the others determine there is nothing they can do?  She'll put everything she has into resuscitating them, until they do recover.  She can't save everyone but she saves an abnormally large amount of people.  She's in a dangerous situation with seemingly no hope of survival?  She'll do the one thing no one expects: survive.  She pulls off feats people don't think is possible, in fights she uses moves no one expects her to be able to pull off.  Until that sense of urgency is gone, she works 250% to resolve the situation.  Now that she has the power to take destiny into her own hands, she refuses to let the opportunity slip by.

    Yoshine can be incredibly prideful at times.  Considering how her time as a human went, she feels pride in what she's accomplished, in what she's done with her own two hands.  Sometimes it can come off as "I'm awesome and I know it."  She isn't arrogant or narcissistic, and anyone who really knows her knows this.  Unfortunately not everyone knows her well, and plenty of people don't take well to the attitude she sometimes holds herself with.  When she fights, she is incredibly confident in her abilities, which also sometimes comes off as arrogance.  She does a form of "trash" talk in battle.  She will taunt her opponent, and try to get under their skin.  It's not the most graceful trait, but if she determines her odds of winning are increased, she'll do it.  Those who are arrogant will often fall victim to her taunts, because she knows many who are arrogant will lose their cool when taunted and "sarcastically" complimented.  Of course, it varies based on the fight.  While she doesn't partake in friendly fights all too often, she will not taunt people in those as much.  The taunts are usually incredibly mild, and come off again under pride.  Still, all of these traits can easily rub people the wrong way if they are unwilling (or unable) to look past it.  It goes under the same category as her sarcasm in other situations.  She sees some form of stupidity or idiocy, she will be nothing but sarcastic.  Of course, she is not perfect, and sometimes she might misjudge a person.  Still if she realizes that, she is woman enough to admit it.

    Facts:  Good sense of humor, but terrible at telling jokes.  Unusually "fond" of pudding cups.  Hates pigeons, they seem to consistently poop on her hair, like once a month at least, sometimes more.  When her serious mode isn't activated (thus causing her to ignore this), she is deathly afraid of heights.  When not in a combat situation she cannot wrap her head around the fact that with her strength, she would not simply die from falling.

    Character Background: Yoshine was born March 24th, 1123 in Japan. She was a fairly uninteresting girl, at least in terms of her being unusual for the time period. She was, however, born into a noble family. Her life was the typical life of a noble girl, except for one thing. She was not unusual, but that was compared to the average Japanese family. She did not have mannerisms on par with that of nobility. This upset her family greatly, due to the high standards they held themselves at. This caused her family to generally be upset with her.  As the days wore on, especially once she hit 10, relations with her family only got worse. She began to do something out of character for even Japanese girls at the time. She acted on her own choices, rather than remaining subordinate to the men of the house. This angered her father most of all, as he was used to telling people what to do, and then them doing it. At first he yelled, and every time his voice would get louder and louder. Then came little punishments. Less food at dinner, forcing her to stay in her room, etc. None of it worked though, as the little red head would find fruit in the forest and slip out the window. It was at this time one of her sisters, one whom she talked to often and got along with, died.

    Then the punishments got worse, until finally it progressed into beatings. By this time, Yoshine was about 17. She would be beaten, one wound for every rule broken. Since she usually broke several a day, her body was littered with bruises and cuts. Yet she refused to just give in, her free spirited nature was too deeply ingrained in her body for her to just go back. The only people who cared were the servants, as Yoshine was the only person who treated them like people rather than servants. Her mother didn't care. Her remaining living sisters got sick enjoyment out of it. Yoshine was an outcast in her family.  After about a month of this she had enough. She packed up her bags and left, just left, in the middle of the night. Unfortunately she was so beaten up she had no energy, and couldn't move fast at all.   It was Winter, and the gentle snowfall kept the layer of snow on the ground from receding. Her father woke up in the middle of the night and, seeing her gone, grabbed his sword. Within a half an hour he found her. She turned to him, her eyes desperately pleading for mercy. The cut was clean, and soon her guts spilled out into the December snow. She died within 10 minutes of the attack.

    After her death, her spirit just wandered the town in which she lived.  She had nothing to do but wander.  No Shinigami came to perform the Konso on her.  Slowly, the chain attached to her chest disappeared as the pain from the abuse she suffered haunted her mind.  Eventually, the chain was gone, and she underwent a painful transformation into a hollow.  When the transformation finished, there was one thing on her mind.  It was not a hollow's voracious appetite.  It was the desire to kill a very specific group of people.  Her family, all of the ones she had cared about had passed and all that was left were the ones who looked at her like she was inferior and a mistake.  She swiftly went to the home in which she had spent her life.  She systematically waited until the entire family was in one room.  Then she took out each one, one by one, saving the man who ended her own life for last.  Her father was forced to watch his family suffer terrible gory deaths, with the fear of acknowledging he was next.  Yoshine forced his soul from his body, and informed him of just who she was.  Despite the many apologies, it was obvious the man merely wanted his life spared, and thus his life was ended.

    From there, the true hunger of a hollow began.  The emptiness of an entire life un-lived, she tried to fill that void as all hollow do, by eating.   However, she in life had big dreams left unaccomplished.  So big, the emptiness she felt was even, well emptier.  Her hunger unusually voracious, she preyed on her fellow hollow.  Slowly, she grew more and more powerful, as she devoured hollow after hollow.  She ate faster and more often than most, that was just how immense her hunger was.  Finally, the fateful moment that would change her forever happened.  She and a bunch of other hollows gathered, and as they all ate each other, they began to fuse.  The mass of hollow became a Gillian.  Yoshine, having always had a strong will, was able to maintain control and became the controlling entity of the Gillian.  From there it continued, she kept eating other Gillian.  After awhile, she eventually shrunk down into an Adjuchas.  Her potential was something amazing though.  While most Adjuchas die, stop gaining power, or lose the power to evolve before they reach the peak, Yoshine didn't have anything like that.  Her speed prevented her from being touched, which prevented her from being partially eaten or killed.  And unlike some Adjuchas, she never hit a ceiling of power.  With every hollow she ate she continued to become stronger.  There were several occasions she joined with a "pack" of other Adjuchas, but over time they were always eaten by some hollow before Yoshine could stop it.  She made a few bonds with them, but they always ended before it ended up meaning anything.  However, after a long grueling time of eating, she evolved into a Vasto Lorde, the highest level of hollow.  For a while, she stayed like this, continuing to eat as her appetite saw fit.  Though eventually, she had a strange compulsion.  For some reason, she just wanted that damned mask to be gone.  She looked for a fight with a Gillian, and she provoked it into firing a Cero.  She was to evolved levels higher, so she knew she wasn't going to die.  As the Cero impacted on her face, her entire mask shattered.  Other than a small ring of teeth on her neck, it was just gone.  She changed and morphed, back into a form long lost.  The form she held when she was alive, but this time without the scars.

    Now that she was an Arrancar, the pain of everything that had happened came flooding back.  She remembered who she had been, she remembered everything she had once wanted.  For a moment she lamented, but then she realized something.  Her sense, her reason, had returned to her.  She still had a shot at living life as she saw fit, and with her power, she wouldn't have to stand for any abuse.  She opened a garganta and left the Hueco Mundo, back to the world of the living.  She was as stronger than most, if not all, Arrancar around at the time, considering she had a Segunda Etapa, which was ludicrously rare.  She could have stayed, but she couldn't stand their personality.  At first, she realized she couldn't interact as she was a spiritual entity, not a physical one.  Through meeting a certain scientist and some certain discussions, she had an artificial body made for her.  It was using this that she was able to actually live in peace with a group of beings that DIDN'T hate her guts (or vice versa).  One problem she faced, though, was that she didn't age.  She was an Arrancar, so it wasn't like she could make a spell that could mess with people's perception of time when it came to her.  Thus, every so often, she would be forced to move.  She lived in Osaka at the time, so all she had to do was move across to the other side and then by the time she had to move back to an old neighbor hood, everyone she once knew would be long gone.

    Eventually she met a man whom seemed nice.  He was kinda...goofy, but he was a good man as far as she could tell.  She ended up marrying him after two years.  He had immense spiritual power actually, which allowed his lifespan to far outlive other humans.  It was to this man that she had several children.  The oldest of which was named Snopy.  Yoshine was unbelievable happy when this happened.  Despite her personality at times, she had an intense motherly instinct and an intense love for her child.  Little did she know, there was an issue.  Though the one that created her artificial body was indeed a genius, and they had high spiritual power as well, their creation was not perfect.  Or at least it was when they made it.  Yoshine had kept up her training and kept honing her powers outside of the body.  Thus, she became even more powerful over the years.  Her artificial body could not take the extra energy her body was giving off and a small "crack" formed in the seal that was to hold the energy in.  In time this crack would end up shattering and she'd need a new body, but at the moment it was unnoticeable.  The excess energy, combined with pregnancy, which was also unaccounted for, cause the crack to form in the womb.  Some of her hollow energy seeped into her unborn child and ended up corrupting it.  This energy may have caused Snopy's arrogance initially, but it definitely caused his inner hollow to form over a hundred years later.  A year later, another child was born.  She was named Sumika, and once again she was overjoyed.  This one was technically corrupted, but somehow the energy became purged from her body.

    She cared for her children as any loving mother would.  Her son was a bit arrogant, which upset her, but he did love her back.  Her daughter was the most adorable and clingy thing she had ever seen.  It was distressing to her when Snopy initially refused to accept Sumika, but she was happy when he finally did.  They were a happy family...well, except for her husband.  He was turning out to be much different than she thought he was as the years went on.  They fought quite a bit, and because of her strength, he always ended up on the couch.  Overall things were good. She had a mixed feeling of pride and disappointment in her son.  She loved him, but she wished he wasn't so arrogant.  She loved her daughter as well.  Her husband she just ignored as time went on.  He may have had immense spiritual energy, but hers was more immense.  One of the worst moments of her life was fast approaching.  One day, shortly after her son's 18th birthday, she heard a knock on the door.  Her daughter Sumika was the one to open it, then there was a scream.  Her son was dead.  Snopy had been found lying in the street.  Nothing could describe the pain Yoshine felt when she saw this.  She was a strong woman, but even she was brought to tears.  Eventually though she realized she needed repairs done to her artificial body and got a new one from the same person who made the first

    She had one more child, before her husband went off the deep end.  He went on about how he was sick of everything and some other weird nonsense, before going to attack Yoshine.  She had yet to stop training herself, and had never stopped growing stronger.  She left her artificial body and annihilated him with her immense speed and control of a blade.  Unfortunately, when he threatened her newborn child, who was still a baby, Yoshine hesitated long enough for him to escape.  She did not pursue, instead taking her children and moving to another part of the city for safety's sake.  Time wore on.  Yoshine cared for her family as she always had.  Sumika was often gone in search of her long lost brother, but Yoshine was glad.  The thing she wanted most was to find all of her kids safe.  She continued to train, and in her time she ended up defeating many powerful beings that threatened her home or children.  She was, is, and always will be, a force to be reckoned with.

    Racial  Abilities and Traits

    Mask Fragment:  Yoshine's mask remnants take the form of a small ring of teeth around her neck, resembling a necklace.
    Hollow Hole:  Yoshine's hollow hole is located on her stomach directly below her breasts; it is small, smaller than most hollow holes.
    Hollow Level: Vasto Lorde
    Unreleased Abilities: Cero: Yoshine has shown herself able to fire of a decently powered Cero. She can fire them from either hand and they are a reddish color. They have great destructive potential, so even if they aren't the strongest, it would still be unwise for a person to underestimate them.

    Bala: Yoshine can also fire Bala with relative ease. They move at insanely fast speeds, like many of the techniques Yoshine does. They aren't too powerful, but they are difficult to dodge and repeated hits from her Bala can cause some problems in the long run.

    Sonido: Yoshine is a very fast person, and as she relies on speed rather than strength, she has a highly honed Sonido. She can move at intense speeds and great distances using her Sonido, and can outrun many who didn't take the time to hone it like she has. She can cover several hundred meters in one use, and it allows her to catch her foes off guard.  When combined with her natural speed, her speed is truly to be feared, as Yoshine is one of the fastest Arrancar.

    Pesquisa: Yoshine has a fairly short ranged Pesquisa in terms of accurate information. She can detect across long ranges IF something has spiritual power, but she won't know how much (which isn't useful considering how many things have spiritual power). Within 500 meters she can get some information on her foe, but it still is FAR from accurate (imagine detecting a Shikai 0-2 as a base 2 tier). At a 150 meter range she can get fairly accurate info (Shikai 0-2 as some 0 tier in base) and, within 30 meters, she is as accurate as you can get with her Pesquisa in determining the strength and quality of a foe's spiritual energy.

    Regeneration: Yoshine holds a powerful level of regeneration. This likely spawned from her past, being beaten by her father, her body assumed it needed a way to heal quickly. She is capable of healing small wounds almost instantly, and given some time, she can regenerate limbs. While it does take energy to regenerate anything, small wounds can be healed without her feeling fatigued. Larger wounds take a few seconds, and she may feel a little tired after healing larger ones. When dealing with giant wounds or missing limbs, it takes a little while to regenerate, and it leaves her breathing quite heavily from the effort. In the end, except for vital organs, she ran regenerate anything so long as she has sufficient energy to do so.

    Master Swordsman:  Yoshine is an master swordsman.  Her skills with the blade are among the best of the Arrancar.  She is capable of drawing her blade, slashing, and then sheathing so fast that it could appear she merely touched the hilt of her blade.  She can launch flurries of slashes so quickly that it is nearly impossible to tell, unless a person is somewhat near her in power.  She could swing her sword what appears to be once and the foe could have 10+ cuts appear on their body.  Odds are she isn't the greatest swordsman in the world, but she is definitely very high up there.

    Speed:  Yoshine is ludicrously fast.  Her natural running speed, agility, and reflexes are all top notch.  She is one tough woman to catch.  She is one of the fastest Arrancar in existence.

    Immense Spiritual Energy: Yoshine's spiritual energy is nothing less than gargantuan.   She is one of the strongest Arrancar in existence quite frankly, her spiritual energy is that high.  If she didn't have such immense control over it, there would be a lot of dead bodies everywhere she went.

    Other Weapons: N/A


    Original Zanpakutō Appearance: Yoshine’s Zanpakutō is actually made up of two blades she keeps at her hip. The first blade, the one she always draws first, has a bright white hilt. The tsuba is a golden color, and has patterns resembling flowers and leaves along it. Along the bladed edge the katana is a silver color, while along the dull edge it is red. All along the blade, there are flowerlike patterns running along it. The second blade is very short, basically a tanto. The hilt of the blade is white like the other blade, and the tsuba is also identical. The blade is different as it is a deep black color all along it, and it lacks any patterns.
    Resurrección Name:
    Resurrección Release: Shock and Awe
    Resurrección Appearance: (A picture or 5 sentences)
    Resurrección Abilities:

    Yoshine's Resurrección is based on the theory of Shock and Awe, or the theory of Rabid Dominance.  Rabid dominance is defined as "attempting to affect the will, perception, and understanding of the adversary to fight."  Furthermore, it is meant to "impose this overwhelming level of Shock and Awe against an adversary on an immediate or sufficiently timely basis to paralyze its will to carry on ... [to] seize control of the environment and paralyze or so overload an adversary's perceptions and understanding of events that the enemy would be incapable of resistance at the tactical and strategic levels."  This is how Yoshine fights when she fights.  She unleashes an overwhelming amount of force, while attempting to overload her opponents senses as to make countering her or fighting back incredibly difficult, as exactly what is happening is hard to keep track of.  Her Resurrección's abilities function by two principles.  Creating a difficult situation to properly read, and unleashing an overwhelming level of force in her attacks.

    Runic Pillar:  Causes a rune to appear at a location within 75 feet, with a diameter of about 5 feet, and after a .75 second delay, it explodes dealing a medium amount of damage.  This ability also leaves a unique mark of energy on the bodies of anyone caught in it, regardless as to whether they take damage.  This can be blocked by magical shields, but things such as hierro will not stop the mark, and if the shield breaks and the target does take damage the mark will be applied.  Yoshine's abilities react differently against marked foes.

    Runic Shot:  Fires off a quick moving blast similar to a Bala.  Low cost, low damage, incredibly fast.  Should an opponent be struck 5 times they become marked, with the same effect as runic pillar's mark.  The counter resets should the opponent not be struck with runic shot again within 2 of their own posts.

    Triple Cero:  An incredibly unorthodox ability.  Yoshine charges up a Cero with a standard charge up animation, but there is something different.  Two Cero's will appear to charge somewhere in the air around her.  Sometimes next to her, sometimes above her, sometimes from some random angle pointing at the opponent (like to the opponent's southeast side when Yoshine is to the north of them).  Two of these Cero are actually auxiliary Cero.  They cost very little energy, and do very little damage.  Most opponents she'd honestly use her Resurrección would barely even be dented from a direct hit.  The trick though, is which of the three Cero is real is completely random.  It could be the one in her hand, it could be one of the ones charging in the air around her.  She is the only one who knows, and she only knows AFTER she starts charging.  The auxiliary Cero, however, have energy signatures almost completely identical to the real one.  It is incredibly difficult to figure out which is the real one.  Effectively, she is forcing the opponent to dodge one Cero, but they think they are dodging three Cero, following the theme of trying to overload an adversary's perceptions and understanding of events.  They could take the chance and take one of the Cero to the face hoping it is fake, but that isn't a good idea because if it is real it will HURT.  Yoshine's understanding of her own move allows her to quickly plan a course of action for after the opponent is struck or dodges, so she often follows this move up with a quick assault with her blade or another one of her abilities.  

    Ducking Won't Help - Against marked foes, there is a medium level homing added to the ability.

    Crowd Control:  Yoshine can create an incredibly large wall of energy, standing up to 60 feet tall and 200 feet wide.    This wall can be moved or rotated, traveling at a medium speed and being able to rotate approximately 45 degrees a second.  The main purpose of this ability is to force an opponent's movement, or restrict it, making it more difficult to avoid her abilities.  A second wall of equal size can be made, but the rotation speed drops to 30 degrees a second, and should the walls be moving towards each other they travel slightly slower.  These walls are pure energy and forcing through them can cause immense damage unless the entire wall is negated.  It takes a little bit of force to actually move through them though, so bumping into them slightly won't cause damage and instead it will act as a normal wall.  On creation the wall rejects stronger souls as it is being created, thus only those tier 4 or below risk being destroyed by being where the wall is created, any stronger and the wall will generally try to shove them to the side until it is fully formed.  

    Don't Stick Your Finger in the Toaster! - Marked foes will find touching the wall, even when not being forced through, to cause a burning effect on their body, burning them every moment they are in contact with the wall.  The burns will likely become bad should any location on their body remain in contact for more than 2 seconds.

    Weighted Shock wave:  Yoshine sends out a shock wave within a 50 foot diameter, expanding over 1 second.  Within the sphere created by the shock wave, the energy both natural and artificially implanted (Yoshine's to be exact) begins to exert pressure all living (and spiritual) entities.  This makes movement more difficult, and the effect is stronger on entities with less spiritual energy.  While a 0-2 will find all their actions somewhat more exhausting and their movements slightly slowed, a 4-5 is liable to be unable to move at all.  

    Created Under Pressure - Marked opponents feel the effects 20% stronger, and may find their movement abilities (Shunpo, Sonido, etc.) taking a little longer before they actually work (up to .4 seconds).  0-2's will at most take an extra .2 seconds, but on average it will be either no delay or a .1 second delay, while something such as a 4 tier will consistently have the .4 second delay.  The mark effects persist after the mark wears off, but the target must be caught in the control zone BEFORE it does wear off.

    Electric Shock:  After a short .1 second delay, Yoshine can shoot off a quick moving bolt of lightning at an enemy.  The bolt deals a medium amount of damage, but even with the delay it is one of the easier abilities of Yoshine's to land.  It does not travel quite as fast as actual lightning, so there is dodgability.

    Misery Loves Company - Should the opponent be marked, the shock travels to 3 nearby (within 15 feet) living targets if they exist.  Should any secondary targets also be marked, all targets have their muscles lock up for 2 seconds (effectively paralysis).  Abilities that allow an opponent to move their body through external means (like a puppet) can still function.

    Power Boost:  Yoshine's natural abilities all increase by 10 when released. In addition, Yoshine's speed, agility, and Sonido increase by an additional 5. With her abilities so difficult to land, this gives her that extra oomph to match people whose abilities are less situational.

    Segunda Etapa

    Segunda Etapa Name:
    Segunda Etapa Release:
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      Current date/time is Tue Apr 23, 2019 5:34 am